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  Topic: XSeal Technology Test #1
BadSector

Replies: 18
Views: 13191

PostForum: Announcements   Posted: Sat Jul 24, 2004 11:04 am   Subject: XSeal Technology Test #1
i saved the whole thead. I'll check your code at home, thanks
  Topic: XSeal Technology Test #1
BadSector

Replies: 18
Views: 13191

PostForum: Announcements   Posted: Mon Jun 07, 2004 8:02 am   Subject: XSeal Technology Test #1
Someone (i can't remember who) from ICQ told me that he'll write a keyboard driver for me.... i'm still waiting .

If anyone can do it, feel free to do so. I only need one function that checks if ...
  Topic: Is seal still being updated
BadSector

Replies: 4
Views: 3532

PostForum: General   Posted: Thu May 20, 2004 5:37 am   Subject: Is seal still being updated
Not soon, as currently i'm busy with lots of stuff. Except if you count the "technology previews" as releases...
  Topic: C vs CPP
BadSector

Replies: 17
Views: 9481

PostForum: Seal 3.0 Development   Posted: Sat May 01, 2004 8:47 am   Subject: C vs CPP
The major problem for using C instead of C++ (speed issues, etc are b******* - the critical parts will be written in assembly anyway) is that there isn't any standard way for namemangling in C++ objec ...
  Topic: Is seal still being updated
BadSector

Replies: 4
Views: 3532

PostForum: General   Posted: Sat May 01, 2004 8:41 am   Subject: Is seal still being updated
Yes
  Topic: XSeal Technology Test #1
BadSector

Replies: 18
Views: 13191

PostForum: Announcements   Posted: Tue Apr 27, 2004 9:23 am   Subject: XSeal Technology Test #1

2034 came out last week. But in truth, I always get the FAT16 version. This is only filesystem support, though, so I can't see why it should have any effect on keyboard handling.

There isn't any ...
  Topic: XSeal Technology Test #1
BadSector

Replies: 18
Views: 13191

PostForum: Announcements   Posted: Mon Apr 26, 2004 5:40 am   Subject: XSeal Technology Test #1
i use the "latest" (or one of the latest) beta versions of FreeDOS. I haven't tried to use DRDOS or MSDOS (i need FAT32 support), except the MSDOS that comes with Windows ME (where i didn't find any p ...
  Topic: XSeal Technology Test #1
BadSector

Replies: 18
Views: 13191

PostForum: Announcements   Posted: Sat Apr 24, 2004 10:53 am   Subject: XSeal Technology Test #1
Well, finally there is something to see.

XSeal Technology Test #1 is the result of my work from the day i became the maintainer until today (ok, actually until yesterday night :-P). I wasn't giving ...
  Topic: Seal 1.0d binary download problem
BadSector

Replies: 2
Views: 2584

PostForum: New Users   Posted: Fri Apr 23, 2004 6:57 am   Subject: Seal 1.0d binary download problem
You may also try to get Absolute SEAL, my last work on the SEAL 1x series. It's in source code form and you may need to make some changes in order to work...

http://prdownloads.sourceforge.net/seal ...
  Topic: Seal 1.0d binary download problem
BadSector

Replies: 2
Views: 2584

PostForum: New Users   Posted: Fri Apr 23, 2004 6:54 am   Subject: Seal 1.0d binary download problem
I'm not sure if SEAL1E builds as-is...
Seal1C... hmm... i have the binaries... but not space to put them on
  Topic: Graphics API planning
BadSector

Replies: 33
Views: 15763

PostForum: Seal 3.0 Development   Posted: Thu Apr 22, 2004 11:58 am   Subject: Graphics API planning
this is already the way i'm going to.
XSeal is a lowlevel kernel that will provide the multitasking, i/o, etc. Then a video layer will be used which will provide basic window functions. For controls ...
  Topic: Platform independence at what cost
BadSector

Replies: 3
Views: 2959

PostForum: Seal 3.0 Development   Posted: Thu Apr 22, 2004 11:55 am   Subject: Platform independence at what cost
bochs
  Topic: Visual Development Environments
BadSector

Replies: 3
Views: 7285

PostForum: To Do   Posted: Thu Apr 22, 2004 11:53 am   Subject: Visual Development Environments
GTK will be ported to XSeal, so GTK's designer will be ported to XSeal too. However, GTK's approach for creating windows and such is more code-frendly than designer-friendly.
  Topic: Two issues: 1. License, 2. The Force
BadSector

Replies: 11
Views: 5150

PostForum: General   Posted: Sat Apr 17, 2004 9:56 am   Subject: Two issues: 1. License, 2. The Force
lets make some working releases first. Then we'll think about a domain.
  Topic: Two issues: 1. License, 2. The Force
BadSector

Replies: 11
Views: 5150

PostForum: General   Posted: Fri Apr 16, 2004 8:00 am   Subject: Two issues: 1. License, 2. The Force

I've been watching Seal for a while now. I've played with 2.0.11,
and while it's pretty good, I am excited by what I'm hearing about
XSeal - particularly if you can get multitasking to work right. ...
 
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