More games, yay!
BTW, here are the updates to CARDS.XDL I've made in SEAL 2.00.11:
datFile = load_datafile(GFXFILE);
datFile = conv_to_skipcolor_data(DLXGetFileData(ap_id), CO_SKIP_RED, CO_SKIP_GREEN, CO_SKIP_BLUE);
and to build, use:
dlxgen -Ccards.xdl cards.o
dlxinsd cards.xdl cards.dat
Klondike is now being included in SEAL 2.00.11 too.
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