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Radical new proposal
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biggyp



Joined: 16 Oct 2001
Posts: 1473
Location: England, United Kingdom

PostPosted: Tue Feb 18, 2003 10:20 am    Post subject: Reply with quote

hmmm, well, it's a nice idea, but i don't see why you could scale them down and link to them instead of displaying them in the post like that.

my wallpapers with a superscript version number were frowned upon, on the basis that it was SEAL2, not SEAL Squared.

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evil_demon



Joined: 22 Aug 2002
Posts: 17
Location: Coventry, England

PostPosted: Wed Feb 19, 2003 11:54 am    Post subject: hmmmm... Reply with quote

I realise that my images perhaps were a little too big, but I diddn't think of linking them. Anyway, hows the SEAL 3 development going at the minute? No one seems to be posting and pregress reports or anything.

How about setting up a new board to track SEAL3 development progress?

Thanks, from Dan
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biggyp



Joined: 16 Oct 2001
Posts: 1473
Location: England, United Kingdom

PostPosted: Thu Feb 20, 2003 8:59 am    Post subject: Reply with quote

there isn't any
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hustedt



Joined: 01 May 2002
Posts: 106
Location: Germany

PostPosted: Fri Feb 21, 2003 7:52 am    Post subject: nice concepts! Reply with quote

Hey, these are nice concepts.
I thought of something black-and-red, like this:
(no wallpaper, just a couple of concepts)



...


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steveorevo



Joined: 17 Jul 2003
Posts: 1

PostPosted: Thu Jul 17, 2003 12:57 am    Post subject: SEAL language Reply with quote

Consider using JavaScript or ECMA Script (open source and standardized) as the language for developing SEAL apps. This would extend itself greatly as it is an excellent OOP language. In addition, one can override and extend the core nicely. Once more, people who generate apps for the web using GUI library like DynAPI (see http://dynapi.sf.net) could easily port there cross platform apps to a streamlined and efficient platform like SEAL!
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_xduffy_
Administrator


Joined: 15 Mar 2002
Posts: 894
Location: Sweden

PostPosted: Thu Jul 17, 2003 2:57 am    Post subject: Reply with quote

But then someone has to implement JS into Seal or use one of the available OSS interpreters like Spidermonkey or the one used in Konqueror... i think that's a fairly big job to do. But nevertheless it's quite a good idea..
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biggyp



Joined: 16 Oct 2001
Posts: 1473
Location: England, United Kingdom

PostPosted: Thu Jul 17, 2003 5:49 am    Post subject: Reply with quote

we've had this suggestion before, but the problem is, as david says, that someone needs to do it
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oyama26
Maintainer


Joined: 04 Jun 2003
Posts: 67
Location: Watsontown, PA

PostPosted: Thu Jul 17, 2003 11:15 am    Post subject: Reply with quote

steveorevo, you seem pretty knowledgeable on the subject. Would implementing something like that be a project you would like to take on? It is a big task, but you would certainly have the support of the rest of the SEAL community to help you out. Or, if you know any other programmers that you think would be interested and you would like to work with on the project, please invite them to join us. We really need more skilled programmers in the group, and any contributions are greatly appreciated.
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Neptune2003



Joined: 10 Dec 2003
Posts: 2

PostPosted: Fri Dec 12, 2003 8:30 pm    Post subject: Needs TCP/IP Stack Reply with quote

the one thing I think SEAL needs is TCP/IP. I use a NAT so i don't really care about a dialer, but i know there are lots of pplz who like dialers. I know there is arachne, but thats runs in DOS and uses waterloo TCP/IP which I hate. any usefull gui these days needs to be able to access the internet
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Amp driver



Joined: 05 Mar 2004
Posts: 2

PostPosted: Fri Mar 05, 2004 7:58 am    Post subject: Reply with quote

The re-make of seal may be a good chance to sort out most of the bugs that seal 2 currently has.
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PathagenX2



Joined: 06 Oct 2004
Posts: 4

PostPosted: Sun May 11, 2008 8:28 pm    Post subject: Why the fuss? Reply with quote

SEAL's sound and graphics run on allegro, don't they?

Why not just move the GUI code from SEAL2 into a clean new system that hands as much as possible off onto Allegro.

Allegro has multiplatform support for.. Well.. Alot of things.
Timers,
Graphics,
Audio,
Image Handling,
Vectors...

The DOS version could just be a fancy GUI task switcher..

I get the module idea and for a few important things, there would have to be an API layer that allows SEAL to talk to all systems without having to worry about what it is talking to.. That might be slow but the difference could be made up by.. Designing SEAL to run without an FPU. Fixed point maths, hacky trig polynomials.. Of course the API would handle the stuff.. Then the POSIX/Win32 module could just wrap.


Just a summation of my fractured thoughts.
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