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The new maintainer
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orudge
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PostPosted: Tue Dec 17, 2002 11:16 am    Post subject: The new maintainer Reply with quote

David Fredin (also known as _xduffy_) is the new SEAL maintainer! David has been following the SEAL community since day one, although he only started posting on the forums last year. David has a good knowledge of the SEAL code and SEAL in general. I am staying back as Technical Administrator of the forums, SourceForge and so on.
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biggyp



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PostPosted: Tue Dec 17, 2002 11:45 am    Post subject: Reply with quote

he's one of the few people suitable for the job, we'll have to wait and see what happens now.
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_xduffy_
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PostPosted: Tue Dec 17, 2002 12:54 pm    Post subject: Reply with quote

Yeah, I will do what I can to get this community as alive as possible, and get a new release of Seal out as soon as possible. But now it's christmas and new year first and I will use the time to ponder.

Please everybody, say what you think about Seal and what we should do about it!

Personally I think we should stay with the "old" Seal 2 sourcecode and make it better and program more programs for it, and themes, backgrounds and other goodies of course

As I've said, getting Seal 2.0.12 out of the door as soon as possible is what I would like. And if there are an interest in developing the Seal3 code further then please do so I will support it, but not actively coding on it as it is right now.

Are there any projects out there still? I mean, someones programming some programs for Seal?

Well, now I have to go home and think, please do so you too
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orudge
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PostPosted: Tue Dec 17, 2002 3:25 pm    Post subject: Reply with quote

Well, personally, I think Seal 3.0 has great potential, if it actually gets worked on. SEAL 2.0 does have a number of fundamental flaws in its design and so on.
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biggyp



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PostPosted: Wed Dec 18, 2002 2:16 am    Post subject: Reply with quote

SEAL2's inherant slowness is a problem, SEAL3's screen drawing is considerably faster.
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_xduffy_
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PostPosted: Wed Dec 18, 2002 6:00 am    Post subject: Reply with quote

Ok, maybe I should be more open about it for some more time... I'll download the latest dev-release of it and look around a bit more...

But I still think that a 2.0.12 release would be good for the community...
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orudge
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PostPosted: Wed Dec 18, 2002 8:48 am    Post subject: Reply with quote

Yes, 2.00.12 would be good to help get SEAL back on it's feet, at least.
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biggyp



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PostPosted: Wed Dec 18, 2002 12:09 pm    Post subject: Reply with quote

yep, that would be good, would it be possible to roll in some of the new extra skinning from Cube and keep the existing skinning scheme, so that the old skins are compatible, or at least if the skinning system is changed make a convertor program.....

but anyway, a new release would help to get the community back together i suspect.
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orudge
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PostPosted: Wed Dec 18, 2002 3:22 pm    Post subject: Reply with quote

When I have time, I'll upload my current SEAL 2.00.12 source, which includes part-integration of Bad Sector's skinning code.
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_xduffy_
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PostPosted: Thu Dec 19, 2002 7:41 am    Post subject: Reply with quote

What do you mean by part integration? Does it work? *interested*
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_xduffy_
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PostPosted: Thu Dec 19, 2002 7:42 am    Post subject: Reply with quote

BTW, I can't even with download programs get the cubesrc1.zip... Lukas, can't you just mail me The Desktop sources? It shouldn't be much...
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biggyp



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PostPosted: Thu Dec 19, 2002 8:06 am    Post subject: Reply with quote

i've tried twice but i keep getting undeliverable, if you get back to me with a working address soon i can send them
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Finkelsmak Kvasthuvud



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PostPosted: Thu Dec 19, 2002 11:08 am    Post subject: Reply with quote

i have almost finished clone of the game RISK somewhere, which I never released because i started to work on Seal3... but I'll try to write the final few lines and release it when I get the time. hopefully soon, since it should be rather easy...
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orudge
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PostPosted: Thu Dec 19, 2002 11:53 am    Post subject: Reply with quote

_xduffy_ wrote:
What do you mean by part integration? Does it work? *interested*


Yes, but not all the controls have been migrated to use the new system. Things have been commented out, and files are generally a mess.
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_xduffy_
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PostPosted: Thu Dec 19, 2002 2:07 pm    Post subject: Reply with quote

Finkelsmak: That's nice

Owen: Ok.. so there is some work to do with the skinning first... heck that shouldn't be too much, right?

(BTW, I've got a job! i'm going to be an Irix admin at Uppsala University)
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